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Cherry-picks for the 4.0 branch (future 4.0.2) - 2nd batch #75500
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…rdless of velocity. (cherry picked from commit 1381e6d)
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version. (cherry picked from commit a5fdc95)
(cherry picked from commit ac04ff7)
(cherry picked from commit 845ca33)
Fix for godotengine#75218 Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED. (cherry picked from commit 4652fbd)
(cherry picked from commit c72b096)
(cherry picked from commit c0eeb32)
(cherry picked from commit cdd9de2)
(cherry picked from commit 2fcfef1)
(cherry picked from commit d4b7466)
Wrong paths were being inserted leading to duplicates / missed properties. (cherry picked from commit 74edbdd)
The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point doing these renames. It also makes it harder to use Threen, my (currently WIP) forward-port of the Godot 3 Tween to Godot 4. (cherry picked from commit 0171037)
Fix Array.AddRange index out of bounds (cherry picked from commit eb1fb25)
Default actions are no longer internal since we want to document them. They are still hidden from the Project Setting dialog because we hid the whole `input/` group manually. (cherry picked from commit 1e0b8d6)
* Avoid "property not found" warnings when adding a file for the first time. * When no file is added, disable the Generate POT button instead of printing a warning. (cherry picked from commit 5841362)
(cherry picked from commit bd30847)
toggled by a project setting. Fixes godotengine#73141 (cherry picked from commit cb8e919)
akien-mga
approved these changes
Mar 30, 2023
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